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Microsoft Patents Live Audio Censoring

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Microsoft filed a patent application several years ago for the censoring of real-time audio streams, and that
An input audio data stream comprising speech is processed by an automatic censoring filter in either a real-time mode, or a batch mode, producing censored speech that has been altered so that undesired words or phrases are either unintelligible or inaudible. The automatic censoring filter employs a lattice comprising either phonemes and/or words derived from phonemes for comparison against corresponding phonemes or words included in undesired speech data. If the probability that a phoneme or word in the input audio data stream matches a corresponding phoneme or word in the undesired speech data is greater than a probability threshold, the input audio data stream is altered so that the undesired word or a phrase comprising a plurality of such words is unintelligible or inaudible. The censored speech can either be stored or made available to an audience in real-time.

Jonathan M. Gitlin at

This is one area where such a patent would come in handy. People get banned or suspended from online gaming serivces for profanity all the time, so technically, this could work out well even for the offenders, in that a slip of the tongue will not get them thrown off. That way (in the Xbox case) Microsoft can continue to make money off them too. It sounds like a win-win situation. 

It will be interesting to see how this is implemented in other facets of media as well. Live television obviously comes to mind. Award shows? Sporting events? Sounds like a good reason to start featuring live audio from players during games. That would make things pretty interesting wouldn't it? I don't think that's going to happen anytime soon, but I'd love to see it. Imagine hearing

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