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The Virtually Taxable Imaginary Economy

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If you thought your virtual assets were safe from government pick pocketing, think again. You know that pretend sword you sold for $500? The US government wants its cut.

Second Life virtual reporter, Adam Reuters (is there an Eve Reuters?), is reporting that the so-called virtual economies of MMORPG games like World of Warcraft and EverQuest are booming. People buy and sell goods just like you would in the real world, except that the goods are imaginary, even if the money's real. "You could argue that to a certain degree the law has fallen (behind) because you can have a virtual asset and virtual capital gains, but there's no mechanism by which you're taxed on this stuff," Joint Economic Committee's senior economist Dan Miller told Mr. Reuters. One day, they'll find a way to tax profitable ideas - while they're still in your head. Maybe they can put that tax money toward social programs like MMORPG Anonymous, a future offshoot of the tubes. Is that like at the bank drive-through? Tag: Add to Del.icio.us | Digg | Yahoo! My Web | Furl Bookmark Murdok:

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