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Virtual Gambling Could Bring Down Second Life

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In the virtual world of Second Life, one can engage in just about every imaginable sort of commerce. Industries spanning from standard retail to prostitution offer the average Second Lifer a veritable cornucopia of possibilities, but it’s the virtual casinos that exist in the online world that are drawing the attention and ire of government agencies in the United States.

 Virtual Gambling Could Bring Down Second LifeReuters/Second Life News Center ponders the state of gambling within the virtual world:
Most lawyers agree that placing bets with Linden dollars violates U.S. anti-gambling statutes, which require that “something of value” be wagered. But the degree of Linden Lab’s responsibility, and the likelihood of a crackdown by law enforcement officials, is far from certain.

Coca-Cola have a vested interest in the continued success and popularity of Second Life, so it will be interesting to see if Congress will have to start dealing with lobbyists who represent these companies if they start mounting efforts to take some of the heat off of Linden Lab.

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