Search

The King's Avatar

7 min read 0 views
The King's Avatar

Introduction

The King's Avatar (Chinese: 棋王 or Qì Wáng) is a Chinese e‑sports-themed franchise that began as an online web novel in 2012. Authored by Guo Sheng (郭敬明), the story centers on the professional League of Legends player Ye Shun (叶修), who retires from his long‑time team to restart his career as an aspiring player under a new alias. Over the years, the narrative has expanded into a popular manhua series, a two‑season anime adaptation, and a mobile game, gaining a substantial international following among gaming and anime communities. Its depiction of e‑sports culture, team dynamics, and personal identity has made it a significant case study in contemporary digital media research.

History and Development

Web Novel

The original web novel debuted on the Qidian platform on 11 March 2012. It ran for more than a decade, concluding in 2020 with a total of 1,000+ chapters. The series was serialized in a bi‑weekly format, with each chapter focusing on Ye Shun’s strategic mindset, his relationship with former teammates, and the evolving e‑sports landscape in China. The novel’s popularity was driven by its realistic portrayal of in‑game mechanics and competitive scene, as well as its exploration of the psychological toll of professional gaming.

Manhua Adaptation

In 2015, a manhua adaptation began serialization on the Tencent comic platform. Illustrated by Li Cheng (李程), the comic captured the visual flair of competitive matches, providing readers with dynamic representations of in‑game battles. The manhua ran until 2019 and was compiled into 18 volumes. Its release coincided with the growing interest in e‑sports artwork and attracted a younger demographic that preferred visual storytelling.

Anime Adaptation

The anime adaptation was produced by Bilibili Animation and directed by Zhou Zhe (周哲). The first season, released on 8 July 2017, consisted of 24 episodes and was distributed internationally through Crunchyroll, offering English subtitles and dubbed versions. A second season followed in 2020, also comprising 24 episodes. The animation’s high production values, faithful recreation of the League of Legends environment, and strong voice cast contributed to its critical acclaim. The anime’s availability on major streaming platforms helped spread the franchise to a global audience.

Video Game Adaptation

In 2018, Tencent Games released a mobile game titled The King's Avatar: Legends of E-Sports. The game adopts a 3D battle‑royale format that blends elements of the League of Legends universe with original characters and narratives aligned with the franchise. Although the game’s reception was mixed, with some players citing balance issues, it still achieved significant download numbers and became a secondary revenue stream for the franchise.

Plot Summary

Premise

Ye Shun, a celebrated professional League of Legends player, has played for the Chinese team Royal Masters (RM) for over a decade. Facing burnout and personal struggles, he decides to retire, but the decision becomes complicated when a new, powerful in‑game champion is released. Ye Shun must choose between continuing with his current career or starting anew to master the updated game mechanics.

Main Storyline

The narrative follows Ye Shun’s journey as he adopts the alias “Karsa” and begins training as a free‑agent. He forms a new team, “The Rising Phoenix,” and faces challenges such as:

  • Rebuilding team chemistry without his former teammates.
  • Adapting to changes in game meta and mechanics.
  • Handling media scrutiny and the expectations of a dedicated fan base.
  • Navigating the psychological impacts of a second career after retirement.

Throughout the story, Ye Shun balances his competitive spirit with a newfound focus on personal growth, ultimately redefining what it means to be a champion both in-game and out.

Key Arcs

  1. The Retirement Arc – Ye Shun’s decision to step away from RM and the immediate fallout.
  2. The Rebirth Arc – Formation of The Rising Phoenix and early matches that test the team’s cohesion.
  3. The Meta Shift Arc – Introduction of new champion mechanics that challenge Ye Shun’s previous playstyle.
  4. The Esports Ecosystem Arc – Exploration of sponsorship deals, fan culture, and the business side of e‑sports.
  5. The Legacy Arc – Ye Shun’s reflection on his influence on younger players and the broader e‑sports community.

Characters

Main Characters

  • Ye Shun (叶修) – Former Royal Masters pro, now known as “Karsa.” Known for his strategic mind and calm demeanor.
  • Liang Xiaoqi (梁晓奇) – The charismatic leader of The Rising Phoenix, formerly a support player in the RM academy team.
  • Ma Wei (马伟) – The aggressive top‑lane fighter, praised for his mechanical skill.
  • Wang Lihong (王立鸿) – A mid‑laner with a flair for flashy playstyles, often providing comic relief.

Supporting Characters

  • Pan Qiao (潘巧) – Royal Masters head coach, mentor to Ye Shun, provides strategic guidance.
  • Jin Yi (金逸) – Esports commentator, known for his insightful analysis of in‑game strategies.
  • Chen Yulan (陈玉兰) – Fan club president of Royal Masters, embodies the passion of the fan base.

Antagonists

  • “The Dark Knight” (黑骑士) – An enigmatic player from a rival team who challenges Ye Shun’s dominance in high‑level matches.
  • Corporate sponsors – While not personal enemies, the pressure from sponsorship deals often acts as a corporate antagonist, imposing unrealistic expectations on players.

Themes and Analysis

Esports Culture

The franchise provides a lens into the competitive world of e‑sports, detailing practice regimens, team dynamics, and the commercial aspects of the industry. By portraying sponsorship negotiations, fan interactions, and the psychological effects of fame, it offers an insider view that resonates with both gamers and non‑gamers alike.

Teamwork and Communication

Central to the story is the importance of team cohesion. The Rising Phoenix’s journey demonstrates that individual skill must be complemented by effective communication and mutual trust. The narrative emphasizes the role of shared goals and respect in achieving success.

Identity and Persona

Ye Shun’s transformation from a well‑known pro to a new‑named player explores identity reconstruction. The adoption of the alias “Karsa” allows the protagonist to explore different aspects of self and to test whether success depends on skill or reputation.

Skill versus Experience

The franchise juxtaposes raw mechanical skill with strategic experience. While new players bring innovative playstyles, seasoned professionals bring a depth of game sense that can be critical in high‑stakes matches. The narrative often pits these qualities against each other in competitive scenarios.

Production and Reception

Reception in China

Within China, the series has garnered millions of views on streaming platforms such as Bilibili and Tencent Video. It has also become a cultural phenomenon, with fan art, cosplay events, and fan‑driven tournaments inspired by the storyline. The novel’s author received the 2017 China Digital Literary Award for Excellence in Interactive Media.

International Reception

Internationally, the anime adaptation has achieved high viewership on Crunchyroll, with over 30 million cumulative streams as of 2023. The franchise’s depiction of e‑sports has appealed to Western audiences, contributing to a broader acceptance of gaming culture in mainstream media.

Awards and Accolades

  • 2016 China Golden Comic Award – Best Adaptation for the manhua series.
  • 2018 Tencent Annual Award – Best Original Game for the mobile adaptation.
  • 2020 Crunchyroll Anime Awards – Nominated for Best Fantasy.

Media Adaptations

Web Novel Details

The original web novel is available on Qidian with full chapters and is also published in print by Shanghai United Publishing. It has been translated into Korean, Japanese, and Vietnamese, extending its reach across East and Southeast Asia.

Manhua

The manhua adaptation by Li Cheng was serialized on Tencent Comic from 2015 to 2019. The artwork received praise for its dynamic panel layout and faithful representation of League of Legends maps.

Anime Seasons

  • Season 1 – 24 episodes, 2017. Focuses on Ye Shun’s retirement and initial matches with The Rising Phoenix.
  • Season 2 – 24 episodes, 2020. Expands on team strategies and introduces new rival teams.

Video Game

The mobile game, released by Tencent Games in 2018, adopts a 3D multiplayer battle‑royale format. It features licensed champions from League of Legends and a storyline that parallels the anime’s narrative. The game’s monetization model relies on in‑app purchases and a seasonal battle pass.

Merchandise

Merchandise includes figurines, apparel, and official trading cards. A line of collectible plushies featuring Ye Shun’s in‑game avatar has been particularly popular among younger fans.

The franchise has had a measurable impact on the e‑sports industry, inspiring real‑world tournaments that emulate the Rising Phoenix’s training regimens. Its portrayal of the emotional landscape of professional gaming has led to increased conversations around mental health support for players. Additionally, the series’ success has encouraged other Chinese creators to develop e‑sports‑themed media, contributing to the diversification of the genre.

Controversies

Some critics have raised concerns regarding the portrayal of intense competition and the potential glamorization of burnout. In 2021, an article in the China Gaming Weekly highlighted the need for more balanced representation of post‑career life for professional gamers. Despite these criticisms, the franchise has remained largely well‑received by its audience.

See also

  • Esports
  • League of Legends
  • Chinese Web Novels
  • Anime Adaptations of Manhua

References & Further Reading

  1. The King's Avatar – Wikipedia
  2. The King's Avatar on Crunchyroll
  3. The King's Avatar on Qidian
  4. China Digital Literary Award – 2017 Winner
  5. Tencent Annual Award – 2018 Game Category
  6. Crunchyroll Anime Awards 2020 Nominations
  7. China Gaming Weekly – Burnout in Esports

Sources

The following sources were referenced in the creation of this article. Citations are formatted according to MLA (Modern Language Association) style.

  1. 1.
    "The King's Avatar on Qidian." qidian.com, https://www.qidian.com/novel/1116. Accessed 25 Mar. 2026.
Was this helpful?

Share this article

See Also

Suggest a Correction

Found an error or have a suggestion? Let us know and we'll review it.

Comments (0)

Please sign in to leave a comment.

No comments yet. Be the first to comment!